A beginner-friendly tutorial hub for new FiveM vehicle developers. This page is designed to help people learn vehicle files, metas, liveries, lighting, textures, handling, and basic troubleshooting.
These videos are for people who are brand new to FiveM vehicle development and need a simple path to follow.
Learn what YFT, YTD, vehicles.meta, handling.meta, carvariations.meta, and carcols.meta files actually do.
Beginner File Structure Watch TutorialBuild a basic FiveM vehicle resource with a proper fxmanifest, stream folder, and data file layout.
Resource Setup fxmanifest Watch TutorialTroubleshoot vehicles that do not spawn, spawn invisible, crash the game, or have broken textures.
Troubleshooting Spawn Names Watch TutorialThese tutorials cover more specific areas of vehicle development.
Learn how top speed, acceleration, braking, traction, suspension, and vehicle weight affect how a vehicle drives.
Handling Physics Watch TutorialUnderstand templates, YTD files, texture names, mipmaps, DXT5, and common reasons liveries show up black or blurry.
Liveries Textures Watch TutorialLearn the basics of vehicle lighting, sirens, extras, environmental lights, blue/blue setups, and common XML mistakes.
Lighting Sirens Watch TutorialUse CodeWalker to inspect models, textures, vehicle parts, embedded textures, and basic model information.
CodeWalker Inspection Watch TutorialA beginner overview of opening vehicle models, checking materials, locating parts, and understanding model hierarchy.
ZModeler Modeling Watch TutorialLearn how to clean up files, organize resources, test the vehicle, and prepare it for server use.
Release Testing Watch TutorialUseful notes and downloads for new developers.